Questions, answered straight
If yours isn't here, email adam@adambroder.com. It's one person; you'll get a real reply.
The basics
How is this different from Frame.io and the other cloud tools?
Those are services: your media uploads to their servers, everyone needs an account, and you rent access monthly. ReviewDeck is a tool: your media stays in your folders on drives you already own, nobody needs an account, and the app is yours once installed. Reviews travel as ordinary files you send however you already talk to people.
Is ReviewDeck for game studios?
Yes - that's where it comes from. ReviewDeck is made by a game developer and shaped around the reviews game teams actually run: trailer cuts, gameplay captures, key art and 3D assets. It also fits how studios already work. The library lives on your own drives behind your own permissions, so an unannounced title never touches a third-party server, and there's no per-seat subscription to get signed off.
It isn't game-only, though. If you work in film, motion design or archviz, everything works exactly the same way.
Is it really free? What's the catch?
The full tool is free for solo use and for teams on a shared drive: reviewing, sending, collecting notes, all of it. The planned paid tiers add things studios want on top: their own branding on outgoing reviews, watermarks, admin activity tools. The catch, such as it is: files you send out carry a small "Made with ReviewDeck" note. That's the deal.
Do my files get uploaded anywhere?
No. There is no ReviewDeck server to upload to. Your media lives in your folders; reviews you send travel through whatever channel you choose (email, chat, a shared drive). Even the browser portal works entirely on the reviewer's device. After the page loads it is blocked from all network access, which you can verify in the browser's network tab. Full details in the privacy policy.
What platforms does it run on?
The desktop app is Windows 10+ today. Reviewers don't need the app at all. The browser portal works on anything with a modern browser, including phones and Macs. A Mac version of the app depends on demand: if that's you, email and say so.
What media can I review?
Video, images, audio and 3D. Import handles the common formats (it's FFmpeg under the hood) and bakes video into quality tiers so playback is instant even off a network drive over WiFi. 3D meshes and Gaussian splat captures open in the same viewer, with notes that remember the exact camera view.
3D review
What 3D formats can I import?
Meshes: glTF/GLB, FBX, OBJ, COLLADA, PLY, STL and 3MF. Everything converts to one clean format at import, with rigs, animation and materials preserved where the source carries them, and units and axes normalised so a Maya export and a Blender export sit the same way up at the same size.
Gaussian splat captures open natively too: PLY, SPZ, SPLAT, KSPLAT and SOG. A scan of a set, a prop or a location reviews the same way a mesh does.
What can I actually do in the 3D viewer?
Fly or orbit the asset, then mark it up with a grease pencil that draws in real 3D space: on a placement plane you push through the scene, directly on the surface, or flat on the lens like a 2D note. Strokes live in the scene, so you can orbit around your own drawing.
Beyond the pen: drop motion trails on a rigged character to talk about movement, isolate or hide named parts, and switch shading (clay, wireframe, an AO form pass and more) and lighting to interrogate the surface. Animated assets get the same frame-accurate transport as video, so a note lands on the exact frame of the exact move.
How do notes work on a 3D asset?
Every note bakes the exact camera view you were looking from when you added it, along with the view state that mattered (shading mode, active trails). Selecting a note flies the viewport straight back there, so "this bit, from this angle" survives the trip to another machine. Text-only notes carry the view too; no drawing required.
Can reviewers do 3D in the browser?
Yes. The portal ships the full viewer: orbit and fly, the 3D grease pencil, trails, parts, all of it, and phones orbit with a finger. Their 3D notes come back in the same feedback file as everything else and land in your library with the camera views intact. Very large splat captures are happiest on a computer.
Sending & reviewing
What does my reviewer actually receive?
A single .rdeck file containing the media, and everything needed to leave frame-accurate notes and drawings. They open it at portal.reviewdeck.app in any browser (phone or computer, nothing installs) or with the free desktop app. Step-by-step for reviewers: reviewdeck.app/open.
How do their notes get back to me?
When they finish, they click Send feedback and return the saved file on the same channel the review arrived on. You click Import feedback in your library and ReviewDeck files every note, including their drawings, to the right review automatically, even if you sent several pieces in one package.
Worth knowing: their notes live only on their device until they send that file back. Nothing syncs behind the scenes, so a reviewer who finishes but never returns the file has sent you nothing. The covering note ReviewDeck writes for you spells this out for them.
Can I password-protect what I send?
Yes: real encryption (AES-256-GCM), not a hidden-field gate. Share the password through a separate channel from the file. Honest warning: a lost password is genuinely unrecoverable, by you or by anyone. That's what makes it worth using.
My reviewer says the file won't open. What's the usual fix?
Nine times out of ten: they're previewing it inside email or a cloud drive instead of opening the downloaded file. Have them save it first, then open it, or just use the portal, which sidesteps all of that. If a .rdeck was re-zipped by another tool along the way, re-export and re-send it.
Teams & drives
How does a team use this together?
Point everyone's app at the same library folder on a shared drive or NAS. Everyone's notes merge into one timeline, colour-coded per person, with @mentions, presence, and a "Needs you" view for things waiting on you. No server to set up. The folder is the server.
Does it work on Dropbox / Google Drive / OneDrive?
Yes. Mark the library as cloud-synced when you create it and ReviewDeck adapts (it also detects and flags sync-conflict copies so they never show up as phantom feedback). A proper shared drive or NAS is still the smoothest home for a busy team library.
How do I control who can change what?
The same way you already control the drive: folder permissions. A library is ordinary files, so whatever your file server or NAS enforces, ReviewDeck respects. Read-only users can look but not touch. The app deliberately doesn't duplicate your IT's permission system with its own.
What about backups?
A library is plain files and folders. Back it up exactly like the rest of your project data. No export step, no proprietary database to rescue. If you can copy a folder, you can back up ReviewDeck.
The practical stuff
Windows warned me about the installer. Is it safe?
The installer is code-signed, but Windows SmartScreen also scores software by download reputation, which new releases earn over time. If you see the warning: keep the file, click More info, then Run anyway. As more people install, the warning disappears on its own.
Can I get my notes into my editing software?
Yes. Export notes as timeline markers: EDL for DaVinci Resolve, FCPXML for Final Cut Pro, XML for Premiere Pro sequence markers, CSV for spreadsheets, plus a PDF report with each note's frame and drawings for anyone who just wants to read it.
What data does the app collect?
Anonymous feature-usage counts only: event names and numbers, never file names, note text, media or any identifier that could link back to you. There's a notice on first launch and an off switch in Settings. People you send reviews to are never counted at all. The full list of what's counted ships with the app; details in the privacy policy.
What exactly is a .rdeck file?
A standard zip archive with a readable manifest inside. Deliberately boring. Rename one to .zip and any unzip tool will show you exactly what's in it: your media, thumbnails, and a JSON file describing the review. No proprietary lock-in; your data is inspectable with tools you already have.
If you set a password, unzipping still works but the contents don't: the media, notes and thumbnails are each individually encrypted (AES-256-GCM), so without the password they're unreadable noise. Only the basic metadata (the review's title, the sender's name, file names and sizes) stays visible. Treat the title accordingly if the project itself is secret.
When are Team and Studio coming, and what will they cost?
Team is planned at £100 once (not per seat, not per year) for up to 10 people, adding branding on sends, watermarks and admin activity tools. Studio, for bigger teams, adds white-label options including a self-hosted review portal on your own domain. No dates promised; join the list and you'll hear when it's real.