Review video, images, audio and 3D assets. Own the tool. Send to anyone.

Built for game dev. Works for everyone else.
Get frame-accurate notes and drawn markup back from anyone: you send one file, they open it on any device and just start reviewing. Whole-team reviews run off a drive you already own, and every review stays on storage you control.

Early access · Windows 10+ and Mac · free · no account, no subscription.
Live demo

Have a go.

ReviewDeck LibraryExternal reviews1
Library Kaidan_Gamescom_Finals_1080 Alex_laptop v1 ▾ In review ▾ 1 note · 0 addressed Add version Copy link Export ▾
Pick a tool, then draw on the frame
00:00:00:00f0
NOTES1
@ 00:00:00:00no markup
Demo only - your notes stay in this page.
Time Unresolved

Versions, threads, exports. It's all in there.

Video, stills, audio and 3D

A trailer cut, a key art still, an EXR render sequence, a music stem on its waveform or a hero prop in the 3D viewport, all reviewed the same way. Notes land on the exact frame, spot, moment or camera view.

Reviewed the same way, notes on the exact frame or view.

Versions

Stack v1, v2, v3. Each version keeps its own notes, flip between them, nothing gets confused.

Stack v1, v2, v3, each with its own notes.

Notes to your timeline

Notes export as timeline markers for Resolve, Premiere and Final Cut, carrying the exact frame, so feedback lands where you actually cut.

Notes become markers in Resolve, Premiere and Final Cut.

Quality tiers

Imports bake a light, a balanced and a full-res version of every video. Playback is instant even off a network drive over WiFi, and you pick what ships in a send.

Light, balanced and full-res, instant even over WiFi.

Replies and @mentions

Reply under any note, or @ someone and it lands in their Needs-you list. Threads stay pinned to what they're about.

Reply under any note, or @ someone so it lands on their list.

PDF note reports

Export a review as a print-ready PDF: every note with its timecode, its picture and the drawings on it. For the person who just wants to read.

Every note, picture and drawing in a print-ready PDF.

Live demo

Have a spin. It reviews 3D too.

ReviewDeck LibraryExternal reviews1
Library Temple_Gate_Previs Alex_laptop v2 ▾ In review ▾ 2 notes · 0 addressed Add version Copy link Export ▾
The live 3D viewport loads when you get here…
00:00:00:00f0
NOTES2
@ 00:00:00:00no markup
Demo only - your notes stay in this page.
This is the app's 3D viewport, running in your browser - the same engine the desktop app and the review portal ship. Every note bakes the exact camera view it was written from; click a note and the viewport flies back to it. Animated scenes play on a timeline, and a camera in the file opens as a shot you can look through. Meshes and Gaussian splat captures both review this way.

Why are you uploading your work to a third party just to put comments on it?

See how ReviewDeck compares: vs Frame.io →·vs SyncSketch →

Run it off a drive you already own.

A studio NAS, an office share, or just a folder on your own machine: if you can put files there, you can review there. Point the team at it and that's the setup. Everyone's notes save beside the media and merge into one timeline.

  • Nothing to host. It's a folder on a drive you already have.
  • No seat rental. Nobody bills you monthly per person.
  • Your permissions. The share controls who's in. No new logins.
  • Work stays in the building. Unannounced title? Publisher embargo? Your work never touches anyone else's server.
Live

The library on that drive, as the whole team sees it.

Already pay for a cloud drive?
That's your server.

A review library is just files, so a synced folder is a review server. Drop it in Dropbox, Google Drive or OneDrive and a remote team reviews together: notes sync like any other file and merge as they arrive.

  • Built cloud-aware. Tell ReviewDeck the library is synced and it adapts, flagging sync conflicts instead of showing phantom notes.
  • Remote teams, no NAS. A freelancer in another city is just another person in the folder.
  • Your account, your terms. ReviewDeck never touches it. The storage deal stays between you and your provider.

One file. They just open it.

For clients and anyone outside the building, ReviewDeck packs your review into one file. You pick which quality tiers ride, from a light phone-friendly pass to the full-res master, and ReviewDeck writes the covering message that tells them how to open it.

They drop it into the review portal at portal.reviewdeck.app, in any browser, phone or computer, and leave notes right on it. No account, no sign-up. Their feedback comes back as a tiny file that files itself to the right review, drawings included.

  • Everything in one file. Media, thumbnails and your context notes travel together.
  • Phones welcome. The browser portal reviews it anywhere, full markup included.
  • 3D goes too. Meshes and splat captures ride the same file and open in the browser portal, orbit and all.
  • Optional password. Real AES-256 encryption, with notes and thumbnails sealed too.
  • Nothing uploads. The portal is blocked from all network access once it loads. Check the network tab yourself.
Team & Studio

Own the tool. Now put your name on it.

The core app is already yours. Team and Studio raise the number of people on a library, put your name on everything it sends and add the studio tools, for one payment per organisation.

Your brand, everywhere.

Your studio's name and logo replace the ReviewDeck badge on readers, portal pages and PDF notes, and your colours become the app for everyone in the library.

A copy for each person.

Their name is burned into every video frame and still, with a trace code like RD-K7Q2MX. If a frame turns up where it shouldn't, the register tells you who sent it, to whom and when.

See the whole library.

An Activity view of what's waiting on feedback and which sends haven't come back, and a register of every send, delete and sign-off, exportable as CSV.

Renders file themselves.

Turn the drop folder on and the pipeline writes straight into it: a render becomes a review in its project, or the next version of the one with the same title, with no hands on it. The original is kept. Comes with Studio.

One environment, every shot.

A 3D folder holds the yard, the stage or the level once, and every 3D review dropped beside it opens with that environment behind it, on the same origin as the shot. Comes with Team and Studio.

Rules that shape the app.

Mark a review Final once it's signed off, choose who can delete, set roles and hand a leaver's reviews to someone else, all in Settings. Pop-ups from every saved library, not just the one you have open.

Studio raises the number to 50 or 100 people on a library, adds watermarks with trace codes, the register and roles, the drop folder that turns renders into reviews, and takes ReviewDeck's name off everything you send.

Free for small teams. Studios pay once.

The core app is free for libraries of up to 5 people. A library on your own drive, reviewing, notes and markup, versions, sending and receiving, 3D. Five people can add to a library; anyone can read, play and send.

Paying is about size and the studio tools. Team covers up to 12 people on a library, Studio 50 and Studio 100 the numbers in their names. All three add the studio tools on top: your name on what you send, admin tools, 3D folders and 3D elements, Compare for video and images, and on Studio watermarks, the register and the drop folder.

One payment per organisation. Never per seat, never a renewal. ReviewDeck is in early access, so every level is 50% off until 1.0.

FreeEarly access
Free up to 5 people

The core app

Review your own work or run a team library on a shared drive. Five people can add to a library; anyone can read, play and send. Everything below is in the free app today; the studio tools are Team and Studio.

  • Video, images, audio and 3D in one library
  • Frame-accurate notes, drawn markup, versions
  • Team timeline with replies and @mentions
  • Send work out, notes come back to the right review
Download for Windows Download for Mac
Windows 10+ · Mac: Apple silicon, macOS 13+
Version 0.3.1 · 21 October 2026 · What's new →
Team & StudioEarly access · 50% off
£150£75 once, up to 12 people on a library

The studio layer

For teams that outgrow five. One payment per organisation raises the number and adds the studio tools below - never per seat, never a renewal.

Every update to this version is included. Early-access pricing until 1.0. How licences, the people limit and early access work →

  • 12 people on a library with Team, 50 with Studio 50, 100 with Studio 100
  • Your name and logo on everything you send out
  • Admin tools: library activity, turnaround and sign-off tracking
  • 3D folders: one environment behind every 3D review in them
  • 3D elements: more than one file in a 3D review, on one timeline
  • Compare: two versions of a video or image on one clock
  • Pop-ups and counts from all your saved libraries, not just the one you have open
  • Watermarks with trace codes, the send register, roles and the delete policy (Studio)
  • The drop folder: a folder that turns renders into reviews, with no hands on it (Studio)
Team size12 people
Typical cloud toolper seat, every month£2,160 / year
ReviewDeckTeam licence, up to 12 people on a library£75 once
Cheaper than the cloud tool after1 month
Buy Team
Secure checkout by Paddle. Full refund within 14 days, for any reason (refund policy). Lost your licence file? Get it re-sent. Questions: adam@adambroder.com
On the Mac, ReviewDeck runs on Apple silicon (M1 and later) with macOS 13 Ventura or newer; Intel Macs aren't supported yet. It's early access - if anything looks off, email adam@adambroder.com

Quick answers.

Is it really free? What's the catch?

The core app is, for libraries of up to 5 people: a library on your own drive, reviewing, notes and markup, versions, sending and collecting notes, 3D. Five people can add to a library, and anyone can read, play and send - the people you send work to never count. The catch: files you send out carry a small "Made with ReviewDeck" note, and the studio tools are paid. Team (up to 12 people on a library), Studio 50 and Studio 100 are a one-off payment, half price during early access: your name and logo on everything you send, admin tools for activity and sign-off, 3D folders and 3D elements, Compare for video and images, and on Studio watermarks, the register, roles and the drop folder. The core app stays free.

Do reviewers need an account or the app?

No. They open the file you send at portal.reviewdeck.app in any browser, phones included: no account, nothing to install. If they'd rather, the free desktop app opens it too.

Do my files get uploaded anywhere?

No. There is no ReviewDeck server. Your media stays in your folders and reviews travel through whatever channel you already use: email, chat, a shared drive. Even the browser portal is blocked from all network access once the page has loaded.

How does a team use it together?

Point everyone's app at the same library folder on a shared drive, a NAS, or a synced cloud folder like Dropbox or OneDrive. Everyone's notes merge into one timeline, colour-coded per person. The folder is the server.

Does it run on a Mac?

Yes, on Apple silicon Macs (M1 and later) with macOS 13 Ventura or newer. On Windows it runs on Windows 10 and up, and one shared library works from both at once. Reviewers can be on anything with a modern browser, phones included.

More questions answered on the full FAQ →

Made by a cinematic artist.

Ten years as a cinematic artist inside game studios, cutting trailers that premiered at The Game Awards, gamescom Opening Night Live and the PlayStation Showcase. In every studio I've seen the same thing: review tools priced per seat, so a few people get a login and everyone else drops a WIP in chat and hopes for notes. ReviewDeck is built to put proper review tools in more hands. Why pay a subscription to watch your own media and share it with your team?

About me →

A few choices, made on purpose:

Files, not links.There's no ReviewDeck server, so nothing of yours is served from anywhere. The review travels how you already talk: chat, email, a drive. Phones open it fine, in the browser portal.
Notes in their own time.People review when they get to it and their notes land on the exact frame, spot or view. It's not a synced session where everyone watches together.
Built for people who'll open a file.Teams and trusted clients, the people who actually give notes. Not for chasing a link to someone who won't click it.
Review, done properly.Frame-accurate notes, drawings, versions, sign-off. No project management, no chat, no approval chains. If you need those, the big platforms are right there.

Want a shout when there's news?

New releases through early access, and what lands next. No spam, just the email when it matters.

Building it in the open. One list, the lot.
The footage in the demos above is from Kaidan - a brutal Japanese dark-fantasy co-op game from 5th Column Studio. Go check it out and wishlist it on Steam.